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Dead By Daylight Project

ROLE

Independent

DESCRIPTION

For one of my uni projects, I made a chapter for Dead By Daylight based around John Carpenter's The Thing. It had a level, which had randomly generated tiles like Dead by Daylight does, and also had a Survivor and Killer.

All in all, this project took place over the course of a term at uni, taking me about 3/4 months. I split my time about 85/15 between making the level in engine and researching/writing up documentation.

YEAR

2024

GENRE

Horror Level Design + Chapter Design

PLATFORM

PC

Level Design

I designed a level using Dead By Daylight's own Design mechanics, such as randomly generated tiles, use of pallets, vault spots and generators, and designed what I would consider to be a good recreation of a Dead By Daylight map.

I tried to make it fair to both sides of the game, and even gave it some playability through the use of the Lyra starter game content. It also has the ability to generate the floors while playing so you can see it do it while playing, and see the range of tiles.

Level Screenshots

Technical Design

When I made this, I did research into what makes a Dead by Daylight map unique - What I found was that the tiles of the map are randomly generated, and so I needed to make it so tiles would be randomly chosen so the map had a hint of randomness each time. 

I ended up using Unreal Engine's blueprints and Array feature to make an array of static meshes which were on Blueprints corresponding to various tile types, which would, on construction, randomly chose from the array and place them in random orientation.

ezgif-5-23296476e1.gif

Take a Closer Look

The Killer

I concepted a killer based off of the titular antagonist from The Thing, which is a killer with the ability to assimiliate itself into the survivors and ambush them. It is a stealth killer which plays based off of paranoia and disguises.

It's three perks, Instinctive DefenseAssimilated Mind and Alien Intelligence would make it smarter when ambushing alone prey, use its assimilation to learn of its environment and adapt quickly to its new environment.

I concepted a survivor based off of R.J. Macready from The Thing, who is a helicopter pilot who keeps themselves cool under pressure and is a hard but fair leader.

 

His three perks, Level-Headed,  Martial Law and Pilot's Eye allow Macready to shrug off fear, take control during hopeless situations and keep an eye out for hints of foul play in his environment.

The Survivor

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